I am Michael Carney. I am an Experience Designer, Artist and I love to travel.

Upon graduation from the University of Central Florida it has been my pleasure to have worked with education institutions and other professional agencies.  The satisfaction of being involved in creative concepts, from inception to implementation, has been immense.  I feel that my professional development and personal growth are a direct result of being involved and exploring the cultures of New Media, Art and Technology.  Being at the center of projects with the Department of Defense and Educational entities with their unique goals and challenges has enhanced my passion for exploration.  As a team leader, on many occasions I have been fascinated with discoveries, innovation on convention, while empowering those around me to see things in themselves and the limitless opportunity for self development.

My principal expertise involves the research, design, and implementation of informal educational experiences utilizing emerging gaming and simulation technologies.

I am currently working as a Visualization Consultant for Canon USA focusing on Mixed Reality.

Download my Resume

Download my Biographical Sketch

Download my list of Relevant Past Projects

Cool things about me:

  • Working with Disney Imagineers to develop a “simulation cocktail party” for the Association of Professional Futurists.
  • Currently creating a fully immersive simulator with the Orange Country Fire Academy.
  • Developed a major museum technology enhancement at the Museum of Discovery and Science in Ft. Lauderdale.
  • Created the pipeline for production projects within the Media Convergence Lab encompassing traditional to Mixed Reality projects.
  • Consulting for national and international clients to look at the future of technology and the intimacy of personalized experiences.
  • Proficient in New Media culture, how it is used, and the direction in which trends are heading.
  • Served as a UCF representative on the Orlando Science Center’s Otronicon Advisory Board for their annual video game festival.
  • Infuses emerging technology and future thinking into projects and activities; designs experiences where user interactions with nontraditional interfaces are evaluated.